![]() From here, simply run across the top of the level to enter the Warp Zone that leads to World 5. Near the end of the stage, you can ride an elevator platform to reach the top of the level. To warp to World 5, you will need to continue on towards the end of the level in World 4-2. This leads you to a special area with three Warp Zone pipes. ![]() Now hit the final block to spawn a vine that you can climb up and out of the level. Jump to discover two invisible blocks, then break the two blocks to the right. Continue through World 4-2 to the area where three breakable blocks can be seen suspended in air, just before the two pipes with the Koopa Troop between them this is also right after the first elevator platforms. You can get there easily by using the steps above to warp to World 4-1. To do so, you will need to make your way through the game to World 4-2. Leaving the power on also retains the RAM and the previous check value remains.You can also warp to Worlds 6, 7, and 8. using the same addresses, but don't place the same check values. The Tennis game method is possible presumably due to both it and Super Mario Bros. ![]() but only on the NES-101 model.Įach of the worlds appear to reuse assets from the other levels, resulting in various bugged stages. The Tennis method can also be done with the western version of Super Mario Bros. By inputting a series of code and then swapping the cartridge with Super Mario Bros., reset the console and then hold down A and press Start, which will grant players access to one of the 256 glitch worlds.
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